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Enter your name or username to comment. Enter your email address to comment. Enter your website URL optional. What is Scribd? Artificial Intelligence - Patrick Henry Winston. Uploaded by martin. Did you find this document useful? Is this content inappropriate? Report this Document. Flag for inappropriate content. Download now.
For Later. Related titles. Carousel Previous Carousel Next. Jump to Page. Search inside document. Includes bibliographical references p. Tite Q W56 , All rights reserved. Printed in the United States of America 5. The cover design is by Dan Dawson. The interior design is by Marie McAdam. The following people also have made especially valuable suggestions: Johnnie W. Eric L. Gunther Ascent Technology , James R. To learn how to obtain this software, send a message to ai3Gai.
Your message will be answered by an automatic reply program that will tell you what to do next. If you wish to report a bug or offer a suggestion via ordinary mail, write to the author at the following address: Patrick H. One group—computer scientists and engineers—need to know about artificial intelligence to make computers more useful.
Another group—psychologists, biologists, linguists, and philosophers—need to know about artificial intelligence to understand. Ideas from those disciplines are discussed, in a spirit of scientific glasnost, but those discussions are in, optional sections, plainly marked and easily detoured around. One of these is the change brought about by the incredible progress that has been made in computer hardware.
Many simple ideas that seemed silly 10 years ago, on the ground that they would require unthinkable computa- tions, now seem to be valid, because fast—often parallel—computing has become commonplace. As described in Chapter 19, for example, one good. Accordingly, about one-third of the chapters in this edition are devoted to various approaches to learning, and about one-third of those deal with neuronlike nets, Still another remarkable change is the emergence of breakthroughs.
As described in Chapter 26, for example, one good way to identify a three- dimensional object is to construct two-dimensional templates for the given object, in the given view, for each possible object class. Ten years ago, no one suspected that the required templates could be manufactured perfectly, simply, and on demand, no matter how the object is viewed.
Finally, there is the emphasis on scaling up. These days, it is hard to attract attention with an idea that appears suited to toy problems only. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3.
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