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Not only does WindowBlinds greatly extend the visual abilities and features of the Windows GUI, it is the fastest performing way to do it.
That's because it can take advantage of hardware acceleration. Features like Hyperpaint can actually eliminate repainting when moving windows around. That's because today's video cards come with a lot of video memory for use for games. This video memory is unused when you're not playing games but WindowBlinds can make use of it to improve your desktop performance.
Take control of your mouse Use WindowBlinds to determine how your mouse clicks will affect the title bar: Windows XP users can pick and choose their own Start bar Click on the "Advanced" button in the Appearance tab and you can now choose to use the Start bar from a different visual style! Skin only the programs you want WindowBlinds includes an inclusion list. So you can optionally just have it skin only certain programs while ignoring all others.
Thousands of skins that are easy to create There are thousands of skins to choose from already and if you want to make your own visual style, there is a large, friendly and helpful community of "skinners" who can help you. You can make a simple WindowBlinds skin in only a few lines of text and a few graphics. There are powerful yet easy to use tools like SkinStudio available that let you get started. Most skins use UIS2 because it is more powerful.
In preparation for WindowBlinds 3. The thing to remember about this is that most UIS2 skins can't be converted exactly because they are too advanced. The rules to remembe rare: 1 The borders must be the same on all sides, 2 The borders should be roughly 3 to 5 pixels in size for best results.
You can try it for yourself and see how it works. Since the speed gain is significant and compatibility is increased, it's worth a try. Once you click on the convert menu item, this dialog comes up. You can either add it as another style a compound skin to the existing skin or create a new skin. The other settings will let you tweak compatibility issues. The Conversion Info will give you warnings on what may or may not work.
For example, the H20 skin being run in this screenshot couldn't be converted exactly because it centers the icon and it has no borders.
The borders would end up being 4 pixels and thus require some editing. H20 is therefore better done as a UIS2 skin. Skin authors will generally focus on making the design they want and worry less about whether it's UIS1 or UIS2 - both are faster than what's built into Windows XP thanks to hardware acceleration and format optimization anyway. Gamma Correction! Ever get a skin that is too bright or too dark for your tastes?
If you're using the enhanced version, you can use WindowBlinds 3. Or a lighter skin that you would like to make darker. This causes WindowBlinds 2 to use significantly more memory than it should consider how many programs are running — including system tray programs, on a typical system. Consider that the size of a skin can often be K of memory when the images are uncompressed, this means every program is using K extra of memory regardless of how insignificant it is.
Most programs only use a few GUI controls and thus the memory savings should be very significant. This is not…an optimal solution from a stability standpoint. It usually works fine and will work fine on a newly installed machine. In WindowBlinds 3, each program will have its own copy of the skin. WindowBlinds 2 is purely GDI. In short, a user running Windows will have the same visual feature set as someone running Windows XP running WindowBlinds 3.
This means a corporation can more quickly adopt Windows XP and use WindowBlinds to provide a consistent corporate environment on machines running earlier versions of Windows. The change should make WindowBlinds more compatible on video cards that have questionable driver support. Previous versions of WindowBlinds came with a powerful but somewhat complex configuration program.
The user accessed it by double clicking on the system tray icon for WindowBlinds. In WindowBlinds 3, the user will access skins through their display properties. In WindowBlinds 2, users would regularly download skins that featured extra features like a roll-up button or an always-on-top button or an MP3 player or a clock. But ultimately, the skin author had total control over which GUI controls the skin had. With WindowBlinds 3, the user begins to have some control.
Designated areas of the skin are set aside by the skin author to let the user insert what they want into those areas.
This will greatly increase the productivity value of WindowBlinds. Figure 3 WindowBlinds takes control of the frame of a window. That includes the title bar and borders. Smart Bars allows users to insert their own controls and items into these areas. Stardock has been working on a distributed skin mechanism for some time and it finally becomes a reality with WindowBlinds 3. Thus, SkinCast can be used to deliver new wallpapers, skin updates, and much more to the users who subscribe to those channels.
SkinCast has also been developed for corporate use. A corporation who signs up with SkinCast can have their channel added to the list. This feature can be extended to consumer use as well where popular skin authors could have their own SkinCast channel and users could subscribe to that channel to receive the latest skin by their favorite skin author.
As WindowBlinds has matured, most people have found that the more powerful UIS2 language is fast enough and compatible enough virtually all skins use UIS2 for their needs. UIS2 can only support bitmaps.
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